Virtual Platforms : The development and operation of immersive digital and often 3D simulations, environments, and worlds where users and businesses can explore, create, socialize, and participate in experiences e., racing, drawing, taking classes, listening to music, and engage in economic activity. These businesses differ from traditional online experiences and multiplayer video games in that there are large ecosystems of developers and content creators that generate the majority of content andor collect the majority of revenue on the underlying platform.
Exchange Tools and Standards : Tools, protocols, formats, services, and engines that serve as actual or de facto interoperability standards and support the creation, operation, and ongoing improvement of the Metaverse. These standards support activities such as rendering, physics, and AI, as well as asset formats and their importexport from experience to experience, forward compatibility management and updates, tools and authoring activities, and information management.
Payments : Supporting digital payment processes, platforms and belarus mobile database operations, including fiat on-ramps a form of digital currency exchange to purely digital currencies and financial services, including cryptocurrencies such as Bitcoin and Ethereum, and other blockchain technologies.
The designcreation, sale, resale, storage, security, and financial management of digital assets e., virtual goods and currencies associated with user data and identity. This includes all businesses and services that are “built on” andor “serve” the Metaverse and that the platform owner is not vertically integrated into the Metaverse, including content built specifically for the Metaverse, independent of the Metaverse.